Late at night, around 7 or 8 in a car park, after work. Guy walking
to his car when he witnesses a vampire attack, you are spotted.
You run and get chased to the top of the car park, avoiding bullets, you get to the top, there’s a stand-off and then you have three choices to make though interactivity which decides your fate. One option will be take the gun from the vampire, second would be a toll booth guard runs up and shoots the vampire, or you can make the decision to jump off the building.
In the end, you always survive the situation.
IDEA 2
In relation to the other unit ‘unit 1’ where we will be
creating a game concept based on the mores area, I was thinking of a knight who
chooses a sword and fights a dragon for this game idea. So transfer that over to
a digital story.
An average guy wakes up and goes outside to see a knights
running past his house and then sees a swords fly in his direction “you then
chose what sword and shield you want” <- interactivity
Then this average villager runs with a sword and shield to
the field and then the dragon appears and there is this battle “you have to
click on these buttons that pop up and you have 2 seconds to click these
buttons and they will pop up separately and you will have to click 3 different
ones all in different locations on the page”.
You are victorious and you get a castle to live in instead of the hut because of your great victory.
IDEA 3
Act one; A man is walking in the rain with his umbrella up, when, this man jumps out on him takes his umbrella and kills him with it and runs away with the umbrella.
Act two; The umbrella is in the house of the murderer and then you take control (the interactivity) where you take revenge for being stolen, used as a weapon and killing his owner. The umbrella hops around and then sees the murderer and kills him.
Act three; The umbrella makes his way to is owner who was killed and bring him back to life.
Top row is act 1
Middle row is act 2
Bottom row is act 3
Box 1 (Act 1)
the business man is walking home in the rain (with rain sounds and footsteps)
Box 2 (Act 1)
Murderer jumps out of an alley in front of the business man (with rain sounds and footsteps)
Box 3 (Act 1)
Murderer steals the business man's umbrella and kills him with it (with rain sounds and splattering noise)
Box 4 (Act 1)
After this murder, he runs away with the umbrella (quick footstep noises, running)
Box 5 (Act 2)
The umbrella is at the home of the murderer (light background music)
Box 6 (Act 2)
Using an interactive panning system, you look for the murderer to seek revenge (hopping noise)
Box 7 (Act 2)
You click on the a part of the murderers body and the umbrella will do different killing manoeuvres (quick moving noises and splattering noises)
Box 8 (Act 2)
The umbrella makes his escape from the murderers house (hopping noise)
Box 9 (Act 3)
The umbrella finds his owner and revives him (raining sounds and some magical sound)
Box 10 (Act 3)
The business man is dazed and cant remember anything (raining noise)
Box 11 (Act 3)
He gets up and walks on home (raining noise)
Box 12 (Act 3)
The End
This is the kind of umbrella I am basing it on for my story.


Good planning, you show clearly how the story unfolds, and have indicated how you will use sound to add to the story and for effect
ReplyDeleteWhere is task 2 and could you please organise your posts into sections
ReplyDelete